English

Hometown

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Typical Day

Friendly staff members will make sure you feel welcome as you go through “customs” and enter a new English zone. You'll choose a English name, exchange your money for American dollars, and meet your new friends. Your days are full of fun activities, delicious food, a mix of structured and free time, music and sports, choices of activities—and of course, complete immersion in the English language and in English-speaking cultures.

A sample day at Hometown

7:45 Rise and Shine 
Wake up call
8:00 Breakfast 
Breakfast time & song
9:15-10:10 Brain Train 
We divide into language level groups studying subjects such as American culture, immigration into the U.S. and the underground railroad.
10:15-11:25 Locomotion 
Physical activities such as American football, shipbuilding, map & compass, yoga, constructing forts and drama just to mention a few.
11:30-12:20 Rock & Roll 
The name says it all, this is where we spend our time singing, rocking and rolling.
12:10 KP 
KP = Kitchen Patrol, every day a different group of villagers is in charge of setting the tables for lunch and dinner.
12:30-1:15 Lunch 
The second meal of the day features "message in a bottle" meal presentations by the different brain trains. The lunch thereby provides nourishment not only for the body, but also for the brain.
1:15-2:25 Chill Out Time / Store 
Relaxation time, or if you want a souvenir from America, a soda or a candy bar, the store would be open during this time as well.
2:30-3:25 Brain Train Express 
Each day a new Conductor teaches us specialized subjects such as totem poles, the Salem witch trials, American Sign Language and much more.
3:30-5:25 Sim Town 
Sim Town is a simulated town. This is where the villagers are divided up into 5 different branches; The Fine Arts, Parks and Recs, The Chamber of Commerce, The Media and The City Council. These 5 branches make up the city, which is entirely run and governed by the villagers of Hometown, Europe, only monitored by the Counselors.
5:30-6:25 Scramble 
Different activities are offered to the villagers.
6:10 KP 
KP = Kitchen Patrol, every day a different street was in charge of setting the tables for lunch and dinner.
6:30-7:15 Dinner 
The third and last meal of the day, message in a bottle, meal presentations by the different brain trains.
7:15-8:15 Break Time
Time to relax, play sports, check your e-mail or hang around with your friends. It’s also the "Cell-phone time"
8:30-10:00 Evening Program
This is different activity, group game or simulation every night
10:00 Good Night
After the Evening Program the counselors might share "Roses And Thorns" with the villagers, where they talk about the good (roses) and the difficult (thorns) things that happened that day before finally going to bed.

Schedule


elv@cord.edu
1.800.222.4750, ext. 803